Game Eaters

Thursday, May 04, 2006

Follow the bouncing ball(s)...

Mo, a friend of mine from last summer's internship, has put together this neat Flash game called Bounce. It's pretty simple - bounce the balls into the blue box at the left side of the screen, but quite entertaining. Has that classic arcade feel of "How long can you go for?" All it needs now is a coin-op interface. =p

http://www.opticuslabs.com/mospider/bounce.html

お楽しみに(Enjoy!)

3 Comments:

  • It's the core game mechanic of Nintendo's Fire from the Game and Watch series.

    By Blogger Philip, at 7:16 AM  

  • It's also the mechanic of a level in Eartworm Jim, where you have to catch cute puppies from falling on the ground, and if you don't they go "splat" and their mum becomes a monster that bites your head off. Same mechanic, yet you dread to fail to catch whatever you have to help bounce. (This is a clear example of how the representation helps the player take the rules seriously.)

    By Blogger Clara, at 9:13 AM  

  • I always thought the sprites jumping out of the burning building in Fire were babies, and thus, you'd feel bad when you drop them.

    However, there really isn't that much detail in Game and Watch sprites, and I never stopped to think about who was flinging these babies out of a window. The (literally) iconic representation of Game and Watch character sprites seem to invite the player to project their own values on the game.

    By Blogger Philip, at 10:32 PM  

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